----------------------------
Hierarch Severius 6
Revenger 6Reckoner 8
Vanquisher 8
Choir of Menoth (Leader and 3 Grunts) 2
Holy Zealots (Leader and 9 Grunts) 6
Holy Zealot Monolith Bearer 2
Vassal of Menoth 2
pEiryss 3
Rhoven and Co. 4
Khador (Dick)
----------------------------
Zevanna Agha, the Old Witch of Khador3
Destroyer9
Destroyer9
Man-o-war Demolition Corps (Leader and 4 Grunts)9
Widowmakers (Leader and 3 Grunts)4
Eiryss, Mage Hunter of Ios3
Kell Bailoch2
Sylyss 2
The Hierarch is looking for some payback this game, and the 15 points win bonus was very tempting indeed. I learned a very important lesson last time around and decided to bring Rhoven in this game (funnily enough, he wasn’t needed lol).
Early game
Menoth deployed slightly to the left of the table and the Old Witch took prime position near a forest to make full use of her prowl ability. The widow makers deployed near an elevated terrain waiting for an ambush on the Zealots. Khador started first and ran up the jacks to take up some good positions to get a bead on the Hierarch. Old Witch stayed back but allowed scrap jack to move up the field. The Zealots predictably ran up the center of the table and popped mini feat early. The widow makers would have otherwise made mincemeat of them along with Kell. Khador knew this was going to happen so the MOWs ran up to engage as many zealots as they can with their reach weapons. Most of the front line zealots are now tangled with the MOWs. Niuuuu…
Mid game
Hierarch Severius popped feat in order to disentangled the MOWs from the Zealots line. He then tactically dropped back :D, a move that made the Khadorans angry. The MOWs charged and hit each other from the back etc and it was bloody murder. Despite their hard hitting weapons and high mat, a few did survive, only to be bombed to death by the Zealots. Awesome zealotry guys! 7 virgins indeed! I learned from previous games with eSev that assassination is not the only way to win with him. He might not be able to support the army like his prime version, but he still has 8 focuses to burn. The reckoner assaulted one of the destroyers (actually both of them were next to each other so it’s good that I get to engage both of them) and did a lot of damage to it. However, it’s arm 20 is too much for the Reckoner. Still, the axe weapon system is damaged, which means the counter attack might not be as painful. The vanquisher took a random shot at scrapjack hoping that the blast template would deviate to old witch but failed.
End game
Old witch felt that the old man from menoth is too far back and so ran scrapjack all the way forward and teleported next to it. She casted iron flesh on herself and camped on 2-3 focuses. All of my jacks were out of position, with backs turning away from the enemy caster. The only way to deal with this is to get rid of scrapjack. She is not as mobile without her pet jack. The vanquisher took shots at scrapjack (one with vassal) but didn’t manage to hurt it that much, catching the old witch on fire. I was hoping that either the cortex or the movement would be out to prevent it from running. I had another backup plan. Eiryss took a shot at scrapjack, but I rolled double ones!!! Oh noes!... Scrambling for ideas, I ran the Zealots back to provide some cover but 12” wasn’t enough to block a straight line to eSev. eSev decided to tactically retreat once more, upkept Holy ward on himself and sat on I think it was 2-3 focuses. The Rhoven bodyguards moved back to screen him. Dick told me that when Old witch is hurt scrapjack gets an additional 2” spd… :o It ran the full 16” but the bodyguards block its movement. Old witch teleported 2” within SJ, but was about 1-2mm short of Hierarch Severius. Phew!! That was lucky! eSevvy cast the “Old man gets crazy” spell on himself and proceeded to kill Old Witch for the win.
Lessons from the game
I decided to play attrition this time, staying as far as possible from the destroyers 18” threat range arcing fire. Hierarch Severius control area of 16” made that job a little easier. I also learned a new motto “When in doubt, charge a jack”. The destroyers have blasted my casters so many times, so taking them out is priority number one. I also know now that the scrap jack is key to playing against old witch. When there’s an opportunity to take it out, a player should always do it.